Relax Gaming makes NetEnt and Mr Green appointments
Platform provider Relax Gaming has announced the appointment of Simon Hammon and Andrew Crosby as chief product officer and head of account management. The move will significantly increase the expertise of the supplier’s management and commercial teams, with the two industry veterans bringing 18 years’ worth of casino experience across a variety of leading brands. Hammon spent seven years at NetEnt, most recently as chief product officer, where his responsibilities included executing the company’s product roadmap across games, mobile, platforms, and new markets. Crosby joins from Mr Green, where he held the role of head of casino for two years, having also previously been a senior member of the account management team at NetEnt for several years. Relax Gaming’s chief executive officer Patrik Österåker said: “We’re very pleased to welcome Simon and Andrew to our growing team, and we look forward to using their extensive expertise to improve our product delivery and client services. Patrik Österåker is CEO and co-founder of Relax Gaming. Born in Vaasa, Finland, he has come a long way since his first summer job fixing telephones. A technical education took him into computer development and programming, which he then also taught to others for a while. After seven years in various software development roles in the telecoms industry he moved to Malta to become CTO of an online gaming operator. “Relax Gaming is gearing up for an exciting 2018 with a number of deals with tier one operators set to be announced alongside exciting product launches. These new appointments will go a long way to ensuring we secure growth and deliver on it for the foreseeable future.” Relax Gaming’s chief product officer Simon Hammon said: “Relax Gaming has been one of the most forward-thinking, multi-vertical suppliers for some time now and I’m looking forward to seeing how I can help them continue its impressive expansion.” Head of account management Andrew Crosby added: “Relax has a progressive and creative company culture that allows for the development of fantastic products and I’m looking forward to facilitating their use among our expanding client base.”
A Regal Review – The Witcher 3: Wild Hunt
Here is my review of The Witcher 3: Wild Hunt The Witcher 3: Wild Huntis an action RPG (Role-Playing Game) developed and published by CD Projekt and is the third instalment in The Witcher video-game series. Wild Hunt is played in a large open world from a third-person perspective. You take control of Geralt of Rivia, a known Witcher, who is looking for his missing adopted daughter Ciri, who is on the run from an otherworldly force called the Wild Hunt. The Wild Hunt are determined to capture her and use her unique powers. Witchers are essentially Sellswords with powerful magic, who excel in dispatching monsters. During the adventure you’ll; interact with NPCs (Non-Player Characters), complete the main story and numerous side quests to acquire gold and EXP (Experience Points) which are used to purchase better equipment and further Geralt’s abilities. The main story has several endings, determined by your various choices made throughout the game. The Witcher 3: Wild Hunt review The combat takes place within the open world, rather than creating a separate battleground like many other games, meaning that you could just be taking in the sites on your beautiful horse, Roach, and suddenly you get jumped by four wild dogs that ruin your day. The Witcher 3 – Combat The combat itself takes the form of different tactics; Heavy Attacks are slow but deal large amounts of damage, Light Attacks are quick but deal lesser damage, Ranged Attacks, generally low damage but enormous range compared to melee, Defensive generally Blocking and Rolling/Dodging, Blocking allows to temporarily disorient your opponent to get a Heavy Attack in and Rolling/Dodging makes your opponent waste his heavy attack to allow you to get a Light Attack or two in. The Witcher 3 – Signs Finally, we have Signs, the cream of the crop. An interesting form of Magic consisting of 5 Signs, Aard, Igni, Yrden, Quen, and Axii. Aard is a disorienting blast of air to interrupt or even knock down enemies. Igni sets your opponents ablaze. Yrden creates a weakening area that slows down enemies. Quen is the defensive spell, creating a durable shield to completely block attacks, up to a certain point. Axii, my personal favourite, is used to temporally turn an enemy to your side, attacking his once friends and allies. Axii also has benefits outside of combat, allowing you to get NPCs to tell you information that they wouldn’t willingly let go. The unique combination of Melee, Magic and Ranged makes this games combat one to remember. The Witcher 3 – Story The story in itself is incredibly dense where almost every single choice you make has an impact, from something small like what information you learn to the fate of the entire world. A story so emotional the most hardened gamer shed a tear. Side quests that aren’t your standard “Fetch Quests” and actually feel like you did something. Finally, the customisation options are awesome. Instead of “static” character clothing, you actually see what Geralt is wearing in all the mismatched glory. The facial hair styles are pretty cool, but Geralt’s beard actually grows during the day/night cycle, prompting you to keep visiting a barber in order to keep the style. All in all a fantastic game, where you don’t need to play the previous games to get the story. It may help with backstories and the like. Hope you enjoyed – A Regal Review – The Witcher 3: Wild Hunt
A Regal Review– Dragon Quest Builders (Demo – Switch Edition)
After the success of our – A Regal Review – The Witcher 3: Wild Hunt – we are pleased to bring you this review – Dragon Quest Builders ~ PrincessReginald Dragon Quest Builders is a Sandbox Action RPG developed and published by Square Enix for the PS4, PS3, PSvita and Nintendo Switch. The game is set in the amazing world of Alefgard, which is the world from the original Dragon Quest video game. Player control “The Builder” who is tasked with rebuilding the entire world after being sent into eternal darkness. The game features a block style aesthetic style, with building and gathering elements quite similar to games such as the Dark Cloud series and Minecraft. The game was released in Japan in January 2016 and worldwide in October of the same year. A sequel, titled Dragon Quest Builders II will be released sometime this year. Whilst the demo is limiting, (as demos should be) what it does do is give you a glimpse into the fantastic world of Alefgard. The art style is incredibly pleasing, as I am quite the fan of blocky sandbox games. The miniature or Chibi character style brings a lighter tone to the feel of this game. The original style of enemies has returned, so players can still expect to see the well-known Slimes, Chimaeras and Drackys. No Dragon Quest Builders Spoilers Without giving away any huge spoilers in this review of Dragon Quest Builders – after sending the world into darkness, the people of Alefgard forgot how to “build” and thus returned to a savage way of life, by only caring about their own survival. You are tasked with rebuilding the world and getting the once lost people to gather together and stave off the darkness. You start by building a small dirt hut which after building a bed, allows you and the people to sleep safely at night. After seeing you build, they regain knowledge and the want to “build” again, which allows you to create crafting buildings for them, to which they will begin creating items out of what you can gather. With nigh on everything being destructible, you can shape the land to fit your needs and desires. Crafting in Dragon Quest Builders The crafting element within this game is as much as you would expect. Hitting dirt with your trusty Cypress Stick will give you a block of dirt, which you can then replace as part of a building, fill in a hole, or use as a defensive wall to deny monsters access to your town. Whilst you are not a hero, you can still fight monsters to obtain some sweet sweet loot. For example, to create torches you need some sticks and some blue goo. The sticks you can get from breaking broken branches normally found near trees, but the blue goo you can only acquire from defeating Slimes. The level system is also unique to the Dragon Quest Series. Normally by defeating monsters you would gain experience (Exp) and gain skill points to use on various skills. However, in Dragon Quest Builders, you do not gain experience from defeating monsters. Instead, your experience comes from the towns that your rebuild. The experience comes from building rooms, gaining new townsfolk and placing items. For example, by creating a pot and placing in within a room will gain you 50 Exp. All in all a fantastic game, and I cannot wait for it to come out on the Nintendo Switch. Image Credit – Nintendo Games https://www.nintendo.co.uk Hope you enjoyed – A Regal Review – Dragon Quest Builders
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